We present a distribution-free model of incomplete-information games, both with and without private information, in which the players use a robust optimization approach to contend ...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
—In this paper we used genetic algorithms to1 find the solution of game theory. We proposed new method foe solving game theory and find the optimal strategy for player A or playe...
Ismail A. Ismail, Nabawia A. El Ramly, M. M. El Ka...
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...