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SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
FC
2006
Springer
145views Cryptology» more  FC 2006»
15 years 8 months ago
Efficient Correlated Action Selection
Abstract. Participants in e-commerce and other forms of online collaborations tend to be selfish and rational, and therefore game theory has been recognized as particularly relevan...
Mikhail J. Atallah, Marina Blanton, Keith B. Frikk...
CIG
2005
IEEE
15 years 10 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
GI
2010
Springer
15 years 3 months ago
Towards an Open Product Repository using Playful Crowdsourcing
Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social netwo...
Andreas Budde, Florian Michahelles
IEEECIT
2010
IEEE
15 years 3 months ago
The Curriculum Reform of Database System Principle Based on Paperless Examination Platform
—Database technology is the significant part of computer science and technology, as the core technology of information management, database technology is widely used in the field...
Haifeng Ke, Gaoyan Zhang, Minghui Wu