We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...