Sciweavers

1683 search results - page 154 / 337
» Game Theory Basics
Sort
View
CIG
2005
IEEE
15 years 10 months ago
Pared-down Poker: Cutting to the Core of Command and Control
Poker poses cognitive challenges like those of warfare, business and other real world domains. This makes poker a good test bed for basic research on how people make Command and Co...
Kevin Burns
PODC
2004
ACM
15 years 10 months ago
Completely fair SFE and coalition-safe cheap talk
Secure function evaluation (SFE) enables a group of players, by themselves, to evaluate a function on private inputs as securely as if a trusted third party had done it for them. ...
Matt Lepinski, Silvio Micali, Chris Peikert, Abhi ...
CCS
2009
ACM
15 years 11 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
FOCS
2007
IEEE
15 years 11 months ago
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
d Abstract) Kousha Etessami LFCS, School of Informatics University of Edinburgh Mihalis Yannakakis Department of Computer Science Columbia University We reexamine what it means to...
Kousha Etessami, Mihalis Yannakakis
GECCO
2003
Springer
15 years 10 months ago
Effective Use of Directional Information in Multi-objective Evolutionary Computation
While genetically inspired approaches to multi-objective optimization have many advantages over conventional approaches, they do not explicitly exploit directional/gradient informa...
Martin Brown, Robert E. Smith