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EGITALY
2006
15 years 6 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
CONSTRAINTS
2006
83views more  CONSTRAINTS 2006»
15 years 4 months ago
Applying Ad-hoc Global Constraints with the case Constraint to Still-Life
Abstract. The Still-Life problem is challenging for CP techniques because the basic constraints of the game of Life are loose and give poor propagation for Still-Life. In this pape...
Kenil C. K. Cheng, Roland H. C. Yap
CVGIP
2006
116views more  CVGIP 2006»
15 years 4 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
ENTCS
2002
114views more  ENTCS 2002»
15 years 4 months ago
Adjunction Models For Call-By-Push-Value With Stacks
Call-by-push-value is a "semantic machine code", providing a set of simple primitives from which both the call-by-value and call-by-name paradigms are built. We present i...
Paul Blain Levy
ML
2007
ACM
104views Machine Learning» more  ML 2007»
15 years 4 months ago
A general criterion and an algorithmic framework for learning in multi-agent systems
We offer a new formal criterion for agent-centric learning in multi-agent systems, that is, learning that maximizes one’s rewards in the presence of other agents who might also...
Rob Powers, Yoav Shoham, Thuc Vu