Sciweavers

1683 search results - page 22 / 337
» Game Theory Basics
Sort
View
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
CORR
2007
Springer
102views Education» more  CORR 2007»
13 years 9 months ago
Solving Triangular Peg Solitaire
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg a...
George I. Bell
CCL
1994
Springer
14 years 1 months ago
How to Win a Game with Features
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...
Rolf Backofen, Ralf Treinen

Publication
1436views
15 years 9 months ago
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results
JUCS
2010
160views more  JUCS 2010»
13 years 4 months ago
How Incomputable is Finding Nash Equilibria?
Abstract: We investigate the Weihrauch-degree of several solution concepts from noncooperative game theory. While the consideration of Nash equilibria forms the core of our work, a...
Arno Pauly