Sciweavers

1683 search results - page 237 / 337
» Game Theory Basics
Sort
View
WSC
2008
15 years 7 months ago
Stochastic kriging for simulation metamodeling
We extend the basic theory of kriging, as applied to the design and analysis of deterministic computer experiments, to the stochastic simulation setting. Our goal is to provide fl...
Bruce E. Ankenman, Barry L. Nelson, Jeremy Staum
ATAL
2005
Springer
15 years 6 months ago
Observation-based proactive communication in team cooperation
Observation and communication are important aspects of agent teamwork. We employ the agent’s observability as the major means for individual agents to reason about the environme...
Yu Zhang, Richard A. Volz, Thomas R. Ioerger
IJCAI
2007
15 years 6 months ago
Real Boosting a la Carte with an Application to Boosting Oblique Decision Tree
In the past ten years, boosting has become a major field of machine learning and classification. This paper brings contributions to its theory and algorithms. We first unify a ...
Claudia Henry, Richard Nock, Frank Nielsen
DLOG
2004
15 years 6 months ago
Local Tableaux for Reasoning in Distributed Description Logics
The last decade of basic research in the area of Description Logics (DL) has created a stable theory, efficient inference procedures, and has demonstrated a wide applicability of ...
Luciano Serafini, Andrei Tamilin
FCS
2006
15 years 6 months ago
Algorithmic Control in Concurrent Computations
: In this paper, functioning and interaction of distributed devices and concurrent algorithms are analyzed in the context of the theory of algorithms. Although different systems in...
Mark Burgin