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Lecture Notes
555views
15 years 8 months ago
Microeconomic Theory
These lecture notes cover several topics such as Consumer Theory Basics, The Traditional Approach To Consumer Theory, Topics in Consumer Theory, Producer Theory, Choice Under Unce...
Nolan H. Miller
ECML
2007
Springer
14 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
AAAI
2010
13 years 11 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
DIGRA
2005
Springer
14 years 3 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
AMC
2005
206views more  AMC 2005»
13 years 9 months ago
Logistics networks: A game theory application for solving the transshipment problem
As competition from emerging economies such as China and India puts pressure on global supply chains and as new constraints emerge, it presents opportunities for approaches such a...
Pedro M. Reyes