Sciweavers

1683 search results - page 273 / 337
» Game Theory Basics
Sort
View
AAAI
2012
13 years 6 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
CVPR
2000
IEEE
16 years 6 months ago
Arbitrary View Position and Direction Rendering for Large-Scale Scenes
This paper presents a new method for rendering views, especially those of large-scale scenes, such as broad city landscapes. The main contribution of our method is that we are abl...
Takuji Takahashi, Hiroshi Kawasaki, Katsushi Ikeuc...
123
Voted
SMA
2009
ACM
117views Solid Modeling» more  SMA 2009»
15 years 10 months ago
Discrete physics using metrized chains
Over the last fifty years, there have been numerous efforts to develop from first principles a comprehensive discrete formulation of geometric physics, including Whitney’s ge...
Antonio DiCarlo, Franco Milicchio, Alberto Paoluzz...
PPDP
2007
Springer
15 years 10 months ago
Real-time rewriting semantics of orc
Orc is a language proposed by Jayadev Misra [19] for orchestration of distributed services. Orc is very simple and elegant, based on a few basic constructs, and allows succinct an...
Musab AlTurki, José Meseguer
165
Voted
ACMICEC
2006
ACM
191views ECommerce» more  ACMICEC 2006»
15 years 10 months ago
An ontology of trust: formal semantics and transitivity
This paper formalizes the semantics of trust and studies the transitivity of trust. On the Web, people and software agents have to interact with “strangers”. This makes trust ...
Jingwei Huang, Mark S. Fox