Sciweavers

1683 search results - page 276 / 337
» Game Theory Basics
Sort
View

Lecture Notes
742views
17 years 1 months ago
Computer Systems Analysis
Comparing systems using measurement, simulation, and queueing models. Common mistakes and how to avoid them, selection of techniques and metrics, art of data presentation, summariz...
Raj Jain
ATAL
2007
Springer
15 years 10 months ago
Commitment and extortion
Making commitments, e.g., through promises and threats, enables a player to exploit the strengths of his own strategic position as well as the weaknesses of that of his opponents....
Paul Harrenstein, Felix Brandt, Felix A. Fischer
CSCW
2004
ACM
15 years 9 months ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers
ICAIL
2003
ACM
15 years 9 months ago
Positive and Negative Expectations and the Deontic Nature of Social Conventions
The general goal of the paper is to show the normative/deontic nature of conventions. Conventions are traditionally defined as regularity of behavior based on expectations evolved...
Cristiano Castelfranchi, Luca Tummolini
ATAL
2010
Springer
15 years 5 months ago
On the limits of dictatorial classification
In the strategyproof classification setting, a set of labeled examples is partitioned among multiple agents. Given the reported labels, an optimal classification mechanism returns...
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosens...