Sciweavers

1683 search results - page 282 / 337
» Game Theory Basics
Sort
View
CRV
2007
IEEE
146views Robotics» more  CRV 2007»
15 years 10 months ago
INVICON: A Toolkit for Knowledge-Based Control of Vision Systems
To perform as desired in a dynamic environment a vision system must adapt to a variety of operating conditions by selecting vision modules, tuning their parameters, and controllin...
Olena Borzenko, Yves Lespérance, Michael Je...
FUZZIEEE
2007
IEEE
15 years 10 months ago
Genetic Learning of Membership Functions for Mining Fuzzy Association Rules
— Data mining is most commonly used in attempts to induce association rules from transaction data. Most previous studies focused on binary-valued transaction data. Transaction da...
Rafael Alcalá, Jesús Alcalá-F...
GRC
2007
IEEE
15 years 10 months ago
MGRS in Incomplete Information Systems
The original rough set model is concerned primarily with the approximation of sets described by single binary relation on the universe. In the view of granular computing, classica...
Yuhua Qian, Jiye Liang, Chuangyin Dang
ICASSP
2007
IEEE
15 years 10 months ago
Morphological Diversity and Sparse Image Denoising
Overcomplete representations are attracting interest in image processing theory, particularly due to their potential to generate sparse representations of data based on their morp...
Mohamed-Jalal Fadili, Jean-Luc Starck, Larbi Boubc...
ATAL
2007
Springer
15 years 10 months ago
Preservation of obligations in a temporal and deontic framework
We study logical properties that concern the preservation of futuredirected obligations that have not been fulfilled yet. Our starting point is a product of temporal and deontic ...
Jan Broersen, Julien Brunel