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AMAI
2004
Springer
15 years 3 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
SAGT
2010
Springer
202views Game Theory» more  SAGT 2010»
15 years 2 months ago
Computing Stable Outcomes in Hedonic Games
We study the computational complexity of finding stable outcomes in symmetric additively-separable hedonic games. These coalition formation games are specified by an undirected e...
Martin Gairing, Rahul Savani

Lecture Notes
384views
17 years 2 months ago
Financial Theory 2
These notes cover several topics such as Interest Rate Calculations, More Details on Bond Conventions, Bond Portfolios, Basic Option Pricing, The Binomial Option Pricing Model, The...
Paul Söderlind
ATAL
2007
Springer
15 years 10 months ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
FOSSACS
2007
Springer
15 years 10 months ago
Semantic Barbs and Biorthogonality
We use the framework of biorthogonality to introduce a novel semantic definition of the concept of barb (basic observable) for process calculi. We develop a uniform basic theory o...
Julian Rathke, Vladimiro Sassone, Pawel Sobocinski