Sciweavers

803 search results - page 12 / 161
» Game Theory and Decision Theory in Multi-Agent Systems
Sort
View
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 2 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
ASP
2001
Springer
14 years 11 days ago
Logic Programming Agents and Game Theory
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
Marina De Vos, Dirk Vermeir
AAAI
2008
13 years 10 months ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
KR
2010
Springer
14 years 19 days ago
I Don't Want to Think About it Now: Decision Theory with Costly Computation
Computation plays a major role in decision making. Even if an agent is willing to ascribe a probability to all states and a utility to all outcomes, and maximize expected utility,...
Joseph Y. Halpern
CORR
2011
Springer
209views Education» more  CORR 2011»
12 years 11 months ago
I Don't Want to Think About it Now:Decision Theory With Costly Computation
Computation plays a major role in decision making. Even if an agent is willing to ascribe a probability to all states and a utility to all outcomes, and maximize expected utility,...
Joseph Y. Halpern, Rafael Pass