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» Game Theory and Decision Theory in Multi-Agent Systems
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TROB
2002
127views more  TROB 2002»
13 years 8 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
HICSS
2007
IEEE
111views Biometrics» more  HICSS 2007»
14 years 3 months ago
Comprehensive Urban Planning: A Framework for Group Decision
Previous research in Group Support Systems does not include a design theory for GSS-enabled meetings. As a consequence, problems are experienced in the design, implementation and ...
Jim Sheffield
GRC
2010
IEEE
13 years 10 months ago
Local Pattern Mining from Sequences Using Rough Set Theory
Abstract--Sequential pattern mining is a crucial but challenging task in many applications, e.g., analyzing the behaviors of data in transactions and discovering frequent patterns ...
Ken Kaneiwa, Yasuo Kudo
ATVA
2009
Springer
173views Hardware» more  ATVA 2009»
14 years 3 months ago
Solving Parity Games in Practice
Parity games are 2-player games of perfect information and infinite duration that have important applications in automata theory and decision procedures (validity as well as model...
Oliver Friedmann, Martin Lange
STOC
2007
ACM
101views Algorithms» more  STOC 2007»
14 years 9 months ago
Toward a general theory of quantum games
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum in...
Gus Gutoski, John Watrous