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» Game Theory and Decision Theory in Multi-Agent Systems
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CSL
2004
Springer
14 years 2 months ago
A Third-Order Bounded Arithmetic Theory for PSPACE
We present a novel third-order theory W1 1 of bounded arithmetic suitable for reasoning about PSPACE functions. This theory has the advantages of avoiding the smash function symbol...
Alan Skelley
ICALP
2010
Springer
13 years 9 months ago
Towards a Theory of Time-Bounded Verification
Abstract. We propose a theory of time-bounded verification for realtime systems, in which verification queries are phrased over time intervals of fixed, bounded duration. We argue ...
Joël Ouaknine, James Worrell
ICMCS
2009
IEEE
106views Multimedia» more  ICMCS 2009»
13 years 6 months ago
Modeling and analysis of content identification
Content fingerprinting provides a compact content-based representation of a multimedia document. An important application of fingerprinting is the identification of modified copie...
Avinash L. Varna, Min Wu
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
14 years 3 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
ATAL
2006
Springer
14 years 26 days ago
ANEMONE: an effective minimal ontology negotiation environment
Communication in open heterogeneous multi agent systems is hampered by lack of shared ontologies. To overcome these problems, we propose a layered communication protocol which inc...
Jurriaan van Diggelen, Robbert-Jan Beun, Frank Dig...