Sciweavers

803 search results - page 48 / 161
» Game Theory and Decision Theory in Multi-Agent Systems
Sort
View
IJSR
2011
74views more  IJSR 2011»
13 years 4 months ago
Acting Deceptively: Providing Robots with the Capacity for Deception
Deception is utilized by a variety of intelligent systems ranging from insects to human beings. It has been argued that the use of deception is an indicator of theory of mind [2] ...
Alan R. Wagner, Ronald C. Arkin
ATAL
2009
Springer
14 years 3 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
GLOBECOM
2009
IEEE
14 years 12 days ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
ECBS
2007
IEEE
135views Hardware» more  ECBS 2007»
14 years 3 months ago
Introducing Impact Analysis for Architectural Decisions
Architectural quality constitutes a critical factor for contemporary software systems, especially because of their size and the needs for frequent, quick changes. For success-crit...
Matthias Riebisch, Sven Wohlfarth
ATAL
2008
Springer
13 years 11 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein