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» Game Theory and Decision Theory in Multi-Agent Systems
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ATAL
2010
Springer
13 years 10 months ago
Modeling recursive reasoning by humans using empirically informed interactive POMDPs
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Prashant Doshi, Xia Qu, Adam Goodie, Diana Young
IE
2007
13 years 10 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ATAL
2010
Springer
13 years 10 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
AMAI
2004
Springer
14 years 2 months ago
Deductive Algorithmic Knowledge
The framework of algorithmic knowledge assumes that agents use algorithms to compute the facts they explicitly know. In many cases of interest, a logical theory, rather than a par...
Riccardo Pucella
CHI
2004
ACM
14 years 9 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns