Sciweavers

803 search results - page 59 / 161
» Game Theory and Decision Theory in Multi-Agent Systems
Sort
View
DIGRA
2003
Springer
14 years 2 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
EAAI
2008
115views more  EAAI 2008»
13 years 9 months ago
Supply chain coordination: A game-theory approach
In a supply chain organized as a network of autonomous enterprises, the main objective of each partner is to optimize his production and supply policy with respect to his own econ...
Jean-Claude Hennet, Yasemin Arda
ATAL
2008
Springer
13 years 11 months ago
Anonymity-proof Shapley value: extending shapley value for coalitional games in open environments
Coalition formation is an important capability for automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered i...
Naoki Ohta, Vincent Conitzer, Yasufumi Satoh, Atsu...
HICSS
2005
IEEE
188views Biometrics» more  HICSS 2005»
14 years 2 months ago
Developing Group Decision Support Systems for Deception Detection
Achieving information assurance and security is a complex and challenging task, which is crucial from national and personal security point of views. Research in detecting deceptiv...
Amit V. Deokar, Therani Madhusudan
DRM
2008
Springer
13 years 11 months ago
A decision theoretic framework for analyzing binary hash-based content identification systems
Content identification has many applications, ranging from preventing illegal sharing of copyrighted content on video sharing websites, to automatic identification and tagging of ...
Avinash L. Varna, Ashwin Swaminathan, Min Wu