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» Game Theory and Decision Theory in Multi-Agent Systems
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ACMACE
2007
ACM
13 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
SOFSEM
2009
Springer
14 years 6 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
14 years 3 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...
HICSS
2003
IEEE
128views Biometrics» more  HICSS 2003»
14 years 2 months ago
Developing a Community Vision: The Case of a Regional United Way
This paper provides descriptive research about a successful collaborative vision development process undertaken for a regional United Way. The entire process from learning about t...
Bradd C. Hayes
ACMICEC
2006
ACM
111views ECommerce» more  ACMICEC 2006»
14 years 29 days ago
Passive verification of the strategyproofness of mechanisms in open environments
Consider an open infrastructure in which anyone can deploy mechanisms to support automated decision making and coordination amongst self-interested computational agents. Strategyp...
Laura Kang, David C. Parkes