Sciweavers

803 search results - page 67 / 161
» Game Theory and Decision Theory in Multi-Agent Systems
Sort
View
MKTSCI
2008
68views more  MKTSCI 2008»
13 years 9 months ago
Supermarket Pricing Strategies
Most supermarket firms choose to position themselves by offering either "Every Day Low Prices" (EDLP) across several items or offering temporary price reductions (promot...
Paul B. Ellickson, Sanjog Misra
NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
IJCNN
2008
IEEE
14 years 3 months ago
Knowledge representation and acquisition for large-scale semantic memory
Abstract—Acquisition and representation of semantic concepts is a necessary requirement for the understanding of natural languages by cognitive systems. Word games provide an int...
Julian Szymanski, Wlodzislaw Duch
ISM
2008
IEEE
273views Multimedia» more  ISM 2008»
13 years 9 months ago
Understanding Data-Driven Decision Support Systems
It is important for managers and Information Technology professionals to understand data-driven decision support systems and how such systems can provide business intelligence and ...
Daniel J. Power
MOBIHOC
2008
ACM
14 years 8 months ago
A game approach for multi-channel allocation in multi-hop wireless networks
Channel allocation was extensively investigated in the framework of cellular networks, but it was rarely studied in the wireless ad-hoc networks, especially in the multi-hop ad-ho...
Lin Gao, Xinbing Wang