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» Game Theory with Costly Computation
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SODA
2010
ACM
190views Algorithms» more  SODA 2010»
14 years 7 months ago
One-Counter Markov Decision Processes
We study the computational complexity of some central analysis problems for One-Counter Markov Decision Processes (OC-MDPs), a class of finitely-presented, countable-state MDPs. O...
Tomas Brazdil, Vaclav Brozek, Kousha Etessami, Ant...
RTSS
2006
IEEE
14 years 3 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
CGF
2008
108views more  CGF 2008»
13 years 9 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
IPPS
2007
IEEE
14 years 4 months ago
Distributed, Reliable Restoration Techniques using Wireless Sensor Devices
Wireless sensor networks are small, inexpensive and flexible computational platforms, that have found popular applications in various areas including environmental monitoring, he...
Yannis Drougas, Vana Kalogeraki
EGPGV
2004
Springer
181views Visualization» more  EGPGV 2004»
14 years 3 months ago
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...
Chaoli Wang, Jinzhu Gao, Han-Wei Shen