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» Game Theory with Costly Computation
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SAC
2010
ACM
14 years 4 months ago
Adaptive internet services through performance and availability control
Cluster-based multi-tier systems provide a means for building scalable Internet services. Building adaptive Internet services that are able to apply appropriate system sizing and ...
Jean Arnaud, Sara Bouchenak
CVPR
2000
IEEE
14 years 11 months ago
Rectified Catadioptric Stereo Sensors
It has been previously shown how mirrors can be used to capture stereo images with a single camera, an approach termed catadioptric stereo. In this paper, we present novel catadio...
Joshua Gluckman, Shree K. Nayar
ECCV
1996
Springer
14 years 11 months ago
Imposing Hard Constraints on Soft Snakes
An approach is presented for imposing generic hard constraints on deformable models at a low computational cost, while preserving the good convergence properties of snake-like mod...
Pascal Fua, Christian Brechbühler
POPL
2010
ACM
14 years 4 months ago
Ypnos: declarative, parallel structured grid programming
A fully automatic, compiler-driven approach to parallelisation can result in unpredictable time and space costs for compiled code. On the other hand, a fully manual approach to pa...
Dominic A. Orchard, Max Bolingbroke, Alan Mycroft
ACIVS
2009
Springer
14 years 4 months ago
Image Categorization Using ESFS: A New Embedded Feature Selection Method Based on SFS
Abstract. Feature subset selection is an important subject when training classifiers in Machine Learning (ML) problems. Too many input features in a ML problem may lead to the so-...
Huanzhang Fu, Zhongzhe Xiao, Emmanuel Dellandr&eac...