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» Game Theory with Costly Computation
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ICCV
2005
IEEE
14 years 11 months ago
Active Search for Real-Time Vision
In most cases when information is to be extracted from an image, there are priors available on the state of the world and therefore on the detailed measurements which will be obta...
Andrew J. Davison
MOBISYS
2009
ACM
14 years 10 months ago
BlueMonarch: a system for evaluating bluetooth applications in the wild
Despite Bluetooth's popularity, low cost, and low power requirements, Bluetooth applications remain remarkably unsophisticated. Although the research community and industry h...
Timothy J. Smith, Stefan Saroiu, Alec Wolman
AMAI
2004
Springer
14 years 3 months ago
A Framework for Sequential Planning in Multi-Agent Settings
This paper extends the framework of partially observable Markov decision processes (POMDPs) to multi-agent settings by incorporating the notion of agent models into the state spac...
Piotr J. Gmytrasiewicz, Prashant Doshi
FUIN
2008
83views more  FUIN 2008»
13 years 9 months ago
Fault Diagnosis with Static and Dynamic Observers
We study sensor minimization problems in the context of fault diagnosis. Fault diagnosis consists in synthesizing a diagnoser that observes a given plant and identifies faults in t...
Franck Cassez, Stavros Tripakis
ICFP
2006
ACM
14 years 9 months ago
Algebraic fusion of functions with an accumulating parameter and its improvement
We present a unifying solution to the problem of fusion of functions, where both the producer function and the consumer function have one accumulating parameter. The key idea in t...
Shin-ya Katsumata, Susumu Nishimura