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» Game Theory with Costly Computation
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ACMICEC
2007
ACM
220views ECommerce» more  ACMICEC 2007»
14 years 1 months ago
Asymptotically optimal repeated auctions for sponsored search
We investigate asymptotically optimal keyword auctions, that is, auctions which maximize revenue as the number of bidders grows. We do so under two alternative behavioral assumpti...
Nicolas S. Lambert, Yoav Shoham
AVI
2006
13 years 11 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay
SIGMETRICS
2008
ACM
161views Hardware» more  SIGMETRICS 2008»
13 years 9 months ago
Noncooperative power control and transmission scheduling in wireless collision channels
We consider a wireless collision channel, shared by a finite number of mobile users who transmit to a common base station using a random access protocol. Mobiles are selfoptimizin...
Ishai Menache, Nahum Shimkin
AAMAS
2005
Springer
13 years 9 months ago
Cooperative Multi-Agent Learning: The State of the Art
Cooperative multi-agent systems are ones in which several agents attempt, through their interaction, to jointly solve tasks or to maximize utility. Due to the interactions among t...
Liviu Panait, Sean Luke
TEC
2008
127views more  TEC 2008»
13 years 9 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim