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» Game Theory with Costly Computation
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POPL
2010
ACM
14 years 7 months ago
Dependent types and program equivalence
The definition of type equivalence is one of the most important design issues for any typed language. In dependentlytyped languages, because terms appear in types, this definition...
Jianzhou Zhao, Limin Jia, Stephanie Weirich, Vilhe...
DIALM
2003
ACM
175views Algorithms» more  DIALM 2003»
14 years 2 months ago
Localized construction of bounded degree and planar spanner for wireless ad hoc networks
We propose a novel localized algorithm that constructs a bounded degree and planar spanner for wireless ad hoc networks modeled by unit disk graph (UDG). Every node only has to kn...
Yu Wang 0003, Xiang-Yang Li
PERCOM
2006
ACM
14 years 9 months ago
Context-Aware Resource Management in Multi-Inhabitant Smart Homes: A Nash H-Learning based Approach
A smart home aims at building intelligence automation with a goal to provide its inhabitants with maximum possible comfort, minimize the resource consumption and thus overall cost...
Nirmalya Roy, Abhishek Roy, Sajal K. Das
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
14 years 2 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
ICML
1999
IEEE
14 years 1 months ago
Learning Hierarchical Performance Knowledge by Observation
Developing automated agents that intelligently perform complex real world tasks is time consuming and expensive. The most expensive part of developing these intelligent task perfo...
Michael van Lent, John E. Laird