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» Game Theory with Costly Computation
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MOBIHOC
2004
ACM
14 years 9 months ago
Internal synchronization of drift-constraint clocks in ad-hoc sensor networks
Clock synchronization is a crucial basic service in typical sensor networks, since the observations of distributed sensors more often than not need to be ordered ("a happened...
Lennart Meier, Philipp Blum, Lothar Thiele
DAC
2003
ACM
14 years 10 months ago
Multilevel floorplanning/placement for large-scale modules using B*-trees
We present in this paper a multilevel floorplanning/placement framework based on the B*-tree representation, called MB*-tree, to handle the floorplanning and packing for large-sca...
Hsun-Cheng Lee, Yao-Wen Chang, Jer-Ming Hsu, Hanna...
PERCOM
2003
ACM
14 years 9 months ago
Location Aware Resource Management in Smart Homes
Abstract-- The rapid advances in a wide range of wireless access technologies along with the efficient use of smart spaces have already set the stage for development of smart homes...
Abhishek Roy, Soumya K. Das Bhaumik, Amiya Bhattac...
MOBIHOC
2008
ACM
14 years 9 months ago
Improving sensor network immunity under worm attacks: a software diversity approach
Because of cost and resource constraints, sensor nodes do not have a complicated hardware architecture or operating system to protect program safety. Hence, the notorious buffer-o...
Yi Yang, Sencun Zhu, Guohong Cao
PVG
2003
IEEE
212views Visualization» more  PVG 2003»
14 years 2 months ago
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering offers a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers con...
Aleksander Stompel, Kwan-Liu Ma, Eric B. Lum, Jame...