We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
We establish that the decidability of the first order theory of a class of finite structures ¢ is a simple and useful condition for guaranteeing that the expressive power of FO...
We design a linear time approximation scheme for the GaleBerlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest C...
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Recent rise in maritime piracy prompts the search for novel techniques for addressing the problem. We therefore developed AgentC, a prototype system that demonstrates how agent-ba...
Michal Jakob, Ondrej Vanek, Branislav Bosansk&yacu...