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ATAL
2007
Springer
15 years 10 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
ATAL
2011
Springer
14 years 4 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
ACMACE
2009
ACM
15 years 9 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace

Presentation
1554views
17 years 3 months ago
NECTAR : Nash Equillibrium CompuTation Algorithms and Resources
NECTAR : Nash Equillibrium CompuTation Algorithms and Resources, Poster Presentation at Microsoft TechVista Delhi. (October 2007)
Sujit Gujar, Rama Suri Narayanam, Y Narahari
SAGT
2009
Springer
113views Game Theory» more  SAGT 2009»
15 years 11 months ago
Games with Congestion-Averse Utilities
Congestion games—in which players strategically choose from a set of “resources” and derive utilities that depend on the congestion on each resource— are important in a wid...
Andrew Byde, Maria Polukarov, Nicholas R. Jennings