This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Congestion games—in which players strategically choose from a set of “resources” and derive utilities that depend on the congestion on each resource— are important in a wid...
Andrew Byde, Maria Polukarov, Nicholas R. Jennings