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GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 11 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
IAT
2008
IEEE
15 years 11 months ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
HCI
2009
15 years 2 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
WINE
2010
Springer
159views Economy» more  WINE 2010»
15 years 2 months ago
Local Dynamics in Bargaining Networks via Random-Turn Games
Abstract. We present a new technique for analyzing the rate of convergence of local dynamics in bargaining networks. The technique reduces balancing in a bargaining network to opti...
L. Elisa Celis, Nikhil R. Devanur, Yuval Peres
NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...