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» Game Usability Heuristics (PLAY) for Evaluating and Designin...
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HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
GROUP
2009
ACM
14 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
DIGRA
2003
Springer
14 years 20 days ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
AMEC
2003
Springer
14 years 20 days ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
EICS
2009
ACM
14 years 3 days ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka