Sciweavers

493 search results - page 26 / 99
» Game accessibility: a survey
Sort
View
DIGRA
2005
Springer
14 years 2 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
CHI
2007
ACM
14 years 9 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
KDD
2009
ACM
172views Data Mining» more  KDD 2009»
14 years 3 months ago
The role of game theory in human computation systems
The paradigm of “human computation” seeks to harness human abilities to solve computational problems or otherwise perform distributed work that is beyond the scope of current ...
Shaili Jain, David C. Parkes
DEBU
2010
238views more  DEBU 2010»
13 years 9 months ago
Spatio-Temporal Access Methods: Part 2 (2003 - 2010)
In spatio-temporal applications, moving objects detect their locations via location-aware devices and update their locations continuously to the server. With the ubiquity and mass...
Long-Van Nguyen-Dinh, Walid G. Aref, Mohamed F. Mo...
ELPUB
2008
ACM
13 years 10 months ago
The state of metadata in open access journals: possibilities and restrictions
This paper reports on an inquiry into the use of metadata, publishing formats, and markup in editormanaged open access journals. It builds on findings from a study of the document...
Helena Francke