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» Game accessibility: a survey
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DEXA
2006
Springer
160views Database» more  DEXA 2006»
14 years 21 days ago
Clustering of Search Engine Keywords Using Access Logs
Abstract. It the becomes possible that users can get kinds of information by just inputting search keyword(s) representing the topic which users are interested in. But it is not al...
Shingo Otsuka, Masaru Kitsuregawa
ADAPTIVE
2007
Springer
14 years 3 months ago
User Profiles for Personalized Information Access
Abstract. The amount of information available online is increasing exponentially. While this information is a valuable resource, its sheer volume limits its value. Many research pr...
Susan Gauch, Mirco Speretta, Aravind Chandramouli,...
ATS
2002
IEEE
136views Hardware» more  ATS 2002»
14 years 2 months ago
Recent Advances in Test Planning for Modular Testing of Core-Based SOCs
Test planning for core-based system-on-a-chip (SOC) designs is necessary to reduce testing time and test cost. In this paper, we survey recent advances in test planning that addre...
Vikram Iyengar, Krishnendu Chakrabarty, Erik Jan M...
DIGRA
2005
Springer
14 years 2 months ago
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Mia Consalvo
TCOM
2010
133views more  TCOM 2010»
13 years 7 months ago
Transmission control in cognitive radio as a Markovian dynamic game: Structural result on randomized threshold policies
Abstract——This paper considers an uplink time division multiple access (TDMA) cognitive radio network where multiple cognitive radios (secondary users) attempt to access a spect...
J. Huang, V. Krishnamurthy