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» Game accessibility: a survey
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VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
JDCTA
2010
136views more  JDCTA 2010»
13 years 3 months ago
The Design and Development of Testing Information System of Psychodiagnosis for Equestrianism Players
Combining with the characteristics of equestrian sports and the psycho diagnosis technology and using the tools such as Visual Basic, Photoshop, Microsoft Access, Psychodiagnosis ...
Bin Wang, Gaofeng Pan, Xin Li, Chunyan Su
CONEXT
2006
ACM
14 years 3 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
WWW
2008
ACM
14 years 9 months ago
A larger scale study of robots.txt
A website can regulate search engine crawler access to its content using the robots exclusion protocol, specified in its robots.txt file. The rules in the protocol enable the site...
Santanu Kolay
MM
2010
ACM
121views Multimedia» more  MM 2010»
13 years 9 months ago
Implementation and demonstration of a credit-based home access point
The increasing availability of high speed Internet access and the decreasing cost of wireless technologies has increased the number of devices in the home that wirelessly connect ...
Choong-Soo Lee, Mark Claypool, Robert E. Kinicki