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» Game accessibility: a survey
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ICC
2009
IEEE
129views Communications» more  ICC 2009»
14 years 3 months ago
Random Access Protocols for WLANs Based on Mechanism Design
— In wireless local area networks (WLANs), quality of service (QoS) can be provided by mapping applications with different requirements (e.g., delay and throughput) into one of t...
Man Hon Cheung, Amir Hamed Mohsenian Rad, Vincent ...
ICUMT
2009
13 years 6 months ago
A smart access point solution for heterogeneous flows
Abstract--Computer-centered services and broadband wireless connectivity are enabling the delivery of multimedia-based entertainment from the Internet to in-house wireless devices ...
Claudio E. Palazzi, Nicola Stievano, Marco Roccett...
INFOCOM
2006
IEEE
14 years 3 months ago
The Case for Non-Cooperative Multihoming of Users to Access Points in IEEE 802.11 WLANs
— In many cases, a mobile user has the option of connecting to one of several IEEE 802.11 access points (APs), each using an independent channel. User throughput in each AP is de...
Srinivas Shakkottai, Eitan Altman, Anurag Kumar
GI
2009
Springer
13 years 6 months ago
Generating Product-based Availability Overviews for Fixed Line Network Access Points
: Product customization has become a commonplace topic in the last few years. Cars can be equipped with numerous gadgets, cell phones come in different colours and so on. In all th...
Christoph Wiesen, Thorsten Wunderlich, Robert Mert...
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
14 years 2 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens