Sciweavers

493 search results - page 43 / 99
» Game accessibility: a survey
Sort
View
INTETAIN
2005
Springer
14 years 2 months ago
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
COMPASS2008 is a general service platform developed to be utilized as the tourist and city explorers assistant within the information services for the Beijing Olympic Games 2008. T...
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Kr&...
ACG
2009
Springer
14 years 3 months ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
CLOUD
2010
ACM
14 years 2 months ago
G-Store: a scalable data store for transactional multi key access in the cloud
Cloud computing has emerged as a preferred platform for deploying scalable web-applications. With the growing scale of these applications and the data associated with them, scalab...
Sudipto Das, Divyakant Agrawal, Amr El Abbadi
WWW
2006
ACM
14 years 9 months ago
Cat and mouse: content delivery tradeoffs in web access
Web pages include extraneous material that may be viewed as undesirable by a user. Increasingly many Web sites also require users to register to access either all or portions of t...
Balachander Krishnamurthy, Craig E. Wills
TON
2002
75views more  TON 2002»
13 years 8 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda