Sciweavers

493 search results - page 88 / 99
» Game accessibility: a survey
Sort
View
SACRYPT
2004
Springer
143views Cryptology» more  SACRYPT 2004»
14 years 1 months ago
Blockwise Adversarial Model for On-line Ciphers and Symmetric Encryption Schemes
Abstract. This paper formalizes the security adversarial games for online symmetric cryptosystems in a unified framework for deterministic and probabilistic encryption schemes. On...
Pierre-Alain Fouque, Antoine Joux, Guillaume Poupa...
LCN
2003
IEEE
14 years 1 months ago
A Highly Flexible Testbed for Studies of ad-hoc Network Behaviour
Studies of mobile ad-hoc networks are often based on simulation and their underlying, necessarily simplified assumptions of physical reality. In order to analyse the practical pro...
Hartmut Ritter, Min Tian, Thiemo Voigt, Jochen H. ...
DIGITALCITIES
2003
Springer
14 years 1 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
CHI
1999
ACM
14 years 2 days ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
AINA
2007
IEEE
13 years 11 months ago
Using Argumentative Agents to Manage Communities of Web Services
This paper presents a framework for specifying Web services communities. A Web service is an accessible application that humans, software agents, and other applications in general ...
Jamal Bentahar, Zakaria Maamar, Djamal Benslimane,...