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» Game accessibility: a survey
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AIIDE
2007
13 years 10 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
DAC
2005
ACM
13 years 9 months ago
Cognitive radio techniques for wide area networks
The cellular wireless market has begun the transition to data centric services including high speed internet access, video, high quality audio, and gaming. Communications technolo...
William Krenik, Anuj Batra
CLEF
2008
Springer
13 years 9 months ago
Overview of iCLEF 2008: Search Log Analysis for Multilingual Image Retrieval
This paper summarises activities from the iCLEF 2008 task. In an attempt to encourage greater participation in user-orientated experiments, a new task was organised based on users...
Julio Gonzalo, Paul Clough, Jussi Karlgren
IADIS
2003
13 years 9 months ago
Interactive Web Platform for Encouraging Reader Comprehension
This paper shows a web tool designed to encourage an active reader comprehension. Being a web-technology based system, it allows easy access for a wide number of users around the ...
Víctor Tomico, Daniel Bolaños, Javie...
PDPTA
2004
13 years 9 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...