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PRESENCE
2010
74views more  PRESENCE 2010»
13 years 2 months ago
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
Nonny de la Peña, Peggy Weil, Joan Llobera,...
ICCHP
2010
Springer
13 years 9 months ago
Redefining Assumptions: Accessibility and Its Stakeholders
Abstract. Accessibility is becoming more and more relevant in Information technologies, such as the Web and software applications, particularly due to the push on legislation to ma...
Rui Lopes, Karel Van Isacker, Luís Carri&cc...
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
INTETAIN
2009
Springer
14 years 2 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos
ICAT
2007
IEEE
14 years 2 months ago
Playing in a Virtual World: Exploration and Aspects of Play
My research is concerned with ‘explorable virtual worlds’, usually those that are ‘artworks’, dealing with aesthetic and affective domains. Whilst developing theoretical e...
Alison Gazzard