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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CSL
2011
Springer
13 years 3 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
ATAL
2005
Springer
14 years 2 months ago
Reliable group communication and institutional action in a multi-agent trading scenario
This paper proposes the use of reliable group communication as a complement to traditional asynchronous messaging in multi-agent systems. In particular, the mechanism of message p...
Stephen Cranefield
ICC
2007
IEEE
160views Communications» more  ICC 2007»
14 years 2 months ago
Adaptive Game-Based Radio Spectrum Allocation in Doubly Selective Fading Channels
— For cognitive radio networks, a popular approach to dynamic spectrum allocation (DSA) is game theoretic, which improves spectrum efficiency in a distributed manner. In a doubl...
Duo Zhang, Zhi Tian
DIGRA
2005
Springer
14 years 2 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix