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ACMACE
2006
ACM
14 years 2 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
INFOCOM
2003
IEEE
14 years 1 months ago
Sensor-Centric Quality of Routing in Sensor Networks
Abstract— Standard embeded sensor nework models emphasize energy efficiency and distributed decision-making by considering untethered and unattended sensors. To this we add two ...
Rajgopal Kannan, Sudipta Sarangi, S. Sitharama Iye...
EICS
2011
ACM
12 years 12 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
ISCC
2008
IEEE
119views Communications» more  ISCC 2008»
14 years 2 months ago
Deterministic service on IEEE 802.11-like networks
Wireless IEEE 802.11 networks are typically deployed as a convenient and flexible way to access wired backbones. However, due to the inherently shared nature and physical propert...
Mario Baldi, Marco Papa Manzillo
GLOBECOM
2010
IEEE
13 years 6 months ago
An Experimental Comparison of Burst Packet Transmission Schemes in IEEE 802.11-Based Wireless Mesh Networks
Abstract--Wireless mesh networks (WMNs) are wireless multihop networks comprised of mesh routers, which relay traffic on behalf of clients and other nodes. Using the standard IEEE ...
Peter Dely, Andreas Kassler, Nico Bayer, Dmitry Si...