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CG
2008
Springer
13 years 9 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
ITS
2000
Springer
137views Multimedia» more  ITS 2000»
13 years 11 months ago
Design Principles for a System to Teach Problem Solving by Modelling
This paper presents an approach to the design of a learning environment in a mathematical domain (elementary combinatorics) where problem solving is based more on modelling than o...
Gérard Tisseau, Hélène Giroir...
ITS
2010
Springer
163views Multimedia» more  ITS 2010»
13 years 9 months ago
Correcting Scientific Knowledge in a General-Purpose Ontology
General-purpose ontologies (e.g. WordNet) are convenient, but they are not always scientifically valid. We draw on techniques from semantic class learning to improve the scientific...
Michael Lipschultz, Diane J. Litman
ANLP
1997
103views more  ANLP 1997»
13 years 9 months ago
The NLP Role in Animated Conversation for CALL
Language learning is a relatively new application for natural language processing (NLP) and for intelligent tutoring and learning environments (ITLEs). NLP has a crucial role to p...
Michael Schoelles, Henry Hamburger
IJMMS
2007
145views more  IJMMS 2007»
13 years 7 months ago
Automatic prediction of frustration
Predicting when a person might be frustrated can provide an intelligent system with important information about when to initiate interaction. For example, an automated Learning Co...
Ashish Kapoor, Winslow Burleson, Rosalind W. Picar...