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» Game-based Abstraction for Markov Decision Processes
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VMCAI
2010
Springer
14 years 5 months ago
Best Probabilistic Transformers
This paper investigates relative precision and optimality of analyses for concurrent probabilistic systems. Aiming at the problem at the heart of probabilistic model checking ? com...
Björn Wachter, Lijun Zhang
CORR
2012
Springer
286views Education» more  CORR 2012»
12 years 4 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
CDC
2008
IEEE
120views Control Systems» more  CDC 2008»
14 years 3 months ago
Approximate abstractions of discrete-time controlled stochastic hybrid systems
ate Abstractions of Discrete-Time Controlled Stochastic Hybrid Systems Alessandro D’Innocenzo, Alessandro Abate, and Maria D. Di Benedetto — This work proposes a procedure to c...
Alessandro D'Innocenzo, Alessandro Abate, Maria Do...
ICRA
2007
IEEE
134views Robotics» more  ICRA 2007»
14 years 2 months ago
Grasping POMDPs
Abstract— We provide a method for planning under uncertainty for robotic manipulation by partitioning the configuration space into a set of regions that are closed under complia...
Kaijen Hsiao, Leslie Pack Kaelbling, Tomás ...
AIPS
2003
13 years 10 months ago
Synthesis of Hierarchical Finite-State Controllers for POMDPs
We develop a hierarchical approach to planning for partially observable Markov decision processes (POMDPs) in which a policy is represented as a hierarchical finite-state control...
Eric A. Hansen, Rong Zhou