Sciweavers

2397 search results - page 113 / 480
» Game-y information graphics
Sort
View
VRML
1999
ACM
14 years 2 months ago
Utilising the Spatial Features of Cyberspace for Generating a Dynamic Museum Environment
This paper focuses on the aesthetic aspect of distributing multimedia data in cyberspace. By dynamically modifying the contents of a virtual art exhibition, we aim to generate a v...
Narushige Shiode, Tomoko Kanoshima
SIGGRAPH
1996
ACM
14 years 2 months ago
Visual Models of Plants Interacting with Their Environment
Interaction with the environment is a key factor affecting the development of plants and plant ecosystems. In this paper we introduce a modeling framework that makes it possible t...
Radomír Mech, Przemyslaw Prusinkiewicz
SI3D
1992
ACM
14 years 2 months ago
CINEMA: A System for Procedural Camera Movements
This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for cam...
Steven M. Drucker, Tinsley A. Galyean, David Zeltz...
ACG
2006
Springer
14 years 1 months ago
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
Amazons is a two-player perfect information game with a high branching factor, particularly in the opening. Therefore, improving the efficiency of the search is important for impro...
Yoshinori Higashiuchi, Reijer Grimbergen
DIAGRAMS
2006
Springer
14 years 1 months ago
Exploring the Effect of Animation and Progressive Revealing on Diagrammatic Problem Solving
We conducted eye-tracking studies of subjects solving the problem of finding shortest paths in a graph using a known procedure (Dijkstra's algorithm). The goal of these studie...
Daesub Yoon, N. Hari Narayanan, SooCheol Lee, Oh-C...