We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
Change awareness is the ability of individuals to track the asynchronous changes made to a collaborative document or graphical workspace by other participants over time. We develo...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...