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CSCW
2008
ACM
15 years 7 months ago
Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
Zachary Pousman, Hafez Rouzati, John T. Stasko
IJMMS
2006
90views more  IJMMS 2006»
15 years 6 months ago
A framework for asynchronous change awareness in collaborative documents and workspaces
Change awareness is the ability of individuals to track the asynchronous changes made to a collaborative document or graphical workspace by other participants over time. We develo...
James Tam, Saul Greenberg
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 1 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SI3D
1997
ACM
15 years 10 months ago
Attention and Visual Feedback: The Bimanual Frame of Reference
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt
SIGGRAPH
1993
ACM
15 years 10 months ago
Pad: an alternative approach to the computer interface
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
Ken Perlin, David Fox