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SIGGRAPH
1993
ACM
15 years 10 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan
SIGGRAPH
1998
ACM
15 years 9 months ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
SIGGRAPH
1997
ACM
15 years 9 months ago
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
Frédo Durand, George Drettakis, Claude Puec...
164
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TOG
2002
109views more  TOG 2002»
15 years 5 months ago
Level set surface editing operators
We present a level set framework for implementing editing operators for surfaces. Level set models are deformable implicit surfaces where the deformation of the surface is control...
Ken Museth, David E. Breen, Ross T. Whitaker, Alan...
CVPR
2008
IEEE
16 years 8 months ago
Hybrid body representation for integrated pose recognition, localization and segmentation
We propose a hybrid body representation that represents each typical pose by both template-like view information and part-based structural information. Specifically, each body par...
Cheng Chen, Guoliang Fan