Sciweavers

2397 search results - page 383 / 480
» Game-y information graphics
Sort
View
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
15 years 11 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
ICICS
2005
Springer
15 years 11 months ago
PCAV: Internet Attack Visualization on Parallel Coordinates
This paper presents PCAV (Parallel Coordinates Attack Visualizer), a real-time visualization system for detecting large-scale Internet attacks including Internet worms, DDoS attack...
Hyunsang Choi, Heejo Lee
RULEML
2005
Springer
15 years 11 months ago
A Visual Environment for Developing Defeasible Rule Bases for the Semantic Web
Defeasible reasoning is a rule-based approach for efficient reasoning with incomplete and inconsistent information. Such reasoning is useful for many applications in the Semantic W...
Nick Bassiliades, Efstratios Kontopoulos, Grigoris...
SOCO
2005
Springer
15 years 11 months ago
Improving Composition Support with Lightweight Metadata-Based Extensions of Component Models
Software systems that rely on the component paradigm build new components by assembling existing prefabricated components. Most currently available IDEs support graphical component...
Johann Oberleitner, Michael Fischer
CHI
2004
ACM
15 years 11 months ago
Focus+Context sketching on a pocket PC
Current Personal Digital Assistants (PDAs) such as Pocket PCs provide little support for sketching. This is due, no doubt, to the limited screen size and relatively poor resolutio...
Edward Lank, Son Phan