Sciweavers

2397 search results - page 88 / 480
» Game-y information graphics
Sort
View
WSCG
2004
165views more  WSCG 2004»
13 years 11 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
AVI
1996
13 years 11 months ago
Table lens as a tool for making sense of data
The Table Lens is a visualization for searching for patterns and outliers in multivariate datasets. It supports a lightweight form of exploratory data analysis (EDA) by integratin...
Peter Pirolli, Ramana Rao
CGF
2010
148views more  CGF 2010»
13 years 10 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
CGF
2008
144views more  CGF 2008»
13 years 10 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
SPE
1998
118views more  SPE 1998»
13 years 9 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer