Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and ag...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...