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» Games, geometry, and the computational complexity of finding...
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AVI
2008
13 years 9 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CVPR
2006
IEEE
14 years 9 months ago
Multi-Target Tracking - Linking Identities using Bayesian Network Inference
Multi-target tracking requires locating the targets and labeling their identities. The latter is a challenge when many targets, with indistinct appearances, frequently occlude one...
Peter Nillius, Josephine Sullivan, Stefan Carlsson
SODA
2004
ACM
115views Algorithms» more  SODA 2004»
13 years 8 months ago
Minimizing the stabbing number of matchings, trees, and triangulations
The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. We investigate probl...
Sándor P. Fekete, Marco E. Lübbecke, H...
AIEDAM
2007
90views more  AIEDAM 2007»
13 years 7 months ago
Assembly synthesis with subassembly partitioning for optimal in-process dimensional adjustability
Achieving the dimensional integrity for a complex structural assembly is a demanding task due to the manufacturing variations of parts and the tolerance relationship between them....
Byungwoo Lee, Kazuhiro Saitou
SAC
2008
ACM
13 years 6 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...