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» Games and Definability for System F
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ICST
2009
IEEE
13 years 5 months ago
Timed Testing under Partial Observability
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
ATAL
2009
Springer
14 years 2 months ago
False name manipulations in weighted voting games: splitting, merging and annexation
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational compl...
Haris Aziz, Mike Paterson
ACMICEC
2006
ACM
144views ECommerce» more  ACMICEC 2006»
14 years 1 months ago
Entrepreneurship in mobile application development
The growth of mobile commerce will require development of both demand and supply sides of the market. On the supply side, the development of mobile applications (e.g. games, calen...
Ankur Tarnacha, Carleen F. Maitland
CRIWG
2003
13 years 9 months ago
Collaborative Scenarios to Promote Positive Interdependence among Group Members
Positive interdependence is the heart of collaborative activities that define collaboration and transform group work into teamwork. To achieve positive interdependence among studen...
César A. Collazos, Luis A. Guerrero, Jos&ea...
SIGECOM
2009
ACM
134views ECommerce» more  SIGECOM 2009»
14 years 2 months ago
On representing coalitional games with externalities
We consider the issue of representing coalitional games in multiagent systems with externalities (i.e., in systems where the performance of one coalition may be affected by other ...
Tomasz P. Michalak, Talal Rahwan, Jacek Sroka, And...